When Red Steel came out (with the Wii), it had one of the most basic stories that you can get: Rescue the Damsel in Distress.
<br />Now Red Steel 2 comes out, and it’s story isn’t much more original. In this game, you are the last of your clan and are out to avenge your clansmen and women by slicing, dicing, and shooting everything that gets in your way.
<br />But this game make a huge improvement over the original when it comes to swinging the Katana. You no longer can just block and attack and wildly swing your Wiimote. The Wiimotion Plus makes the gameplay much more intuitive. Swings com naturally, and it does a good job of finding the difference between horizontal and vertical strikes. With these controls in hand, you can maneuver around your opponent, you can block and attack and you can do some special moves.
<br />Special moves like knocking your opponent off balance, leaping high into the air and bashing his skull in, knocking several opponents with a shock wave, and so on. The sword play is so good that I wonder why bother with the guns?
<br />One other thing about the sword play, it will give you a workout; when you swing, you have to put your whole arm, shoulder and your upper back into the swing. Otherwise, you will get a weak attack that does very little damage.
<br />But the biggest problem this game has is the auto targeting; far too often it picks the wrong target (the guy way in the back of the pack) and getting it to the right opponent can be a headache.
<br />As for that story, it is very bland and disposable. I never really was interested in any of the characters in this game.
<br />Still, Red Steel 2 delivers on the basic swordplay that many are looking for in the Wii. It’s too bad Ubisoft is getting out of the Wii market; there aren’t many good third party Wii game makers to fill the void they leave behind. BUY IT.
JMichaud (member since 2008)
reviewed on 3/27/10