
Star Fox: Command
Genre : Shooter
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Ferocious and furry space-shooter series, Star Fox, comes to Nintendo DS and puts you in Command like never before! Lylat Central Command needs help. Thankfully, Fox McCloud and his Star Fox team are ready to rumble! Slip into a fighter and begin a mission-filled, branching storyline, presented in striking 3D. A new, commander's-eye view of the action brings added strategy. Map out routes on the touch screen, then head into battle. Defeat enemies, take over bases, and move across the map. Blow your friends out of the air in eight-player LAN dogfights or face off against fearless Star Fox fliers from around the world in four-player WiFi showdowns.
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Media (3)
User Ratings (972)
User Reviews (62)
9
BEST STAR FOX GAME EVER!
I am very happy to say Fox has returned to his roots of incredible gaming. I'd heard rumors that the game was based entirely upon touch screen control, and I was scared. Trust me, the rumors are true and are not a problem. The touch controls work perfectly for flying Fox's ship, and honestly make the game more fun than any previous version. The action is very fast paced, the story is very involving, and the game is all around great. I believe this is the best Star Fox game ever made, even above the Nintendo 64 version. I only give it a nine because it isn't the absolute best game ever, but trust me it is well worth either your rental or definately worth your purchase time. Graphics A plus, story A plus, is Star Wolf in the game? Yes. It is all good, Fox has finally returned home.
(member since 2006)
reviewed on 8/29/06
9
One of the best DS games EVER!
Star Fox Command takes all the things that made Star Fox 64 great! The flying is controlled by using the stylus. I first thought that it was gonna be hard but after the first training flight it becomes very simple. Doing flips are easy to do too, just tap on the the screen to either do a loop or a half loop. There is a new attack called the roll where you do allot of rolls to deflect shots or to take down a mother ship, to do a roll you simply move the stylus back and forth. Another great addition is the fact that you will be asked to make choices through out the game to either go to one place or another. At first you can only do certain choices because some are locked, but after you beat the 3 hr story mode you can unlock the other choices witch lead to 9 different endings depending on witch ones you pick! Unlike the other star fox games there is a little turn based strateagy in there too. you use the toch screen to guide your pilots on a map of what looks like an over head view of the planet, to enter battles you guide the pilot to the enemy and then you enter a battle. This gives you a break from the flying. The story in Star Fox Command is great and is always leading to new suprises! The amazing 3-d graphics are the best ive seen on a hand heald ever! The reason i didn`t give this game a 10 is the fact that the battles are too easy and if it wasn`t for the turn based strateagy i would have given it an 8. Also i beat the final boss in the time it took me to tie my shoe. The pilots in the game speek giberish so that stinks too and there is a feature where you say a couple words into the microphone and the characters talk in your tone of voice, that would be cool if they didn`t speak giberish! The wifi play rules! Its alot of fun to dogfight with other people online. Overall Star Fox Command is a solid DS title and if you likeed the others youll like this one!
(member since 2006)
reviewed on 9/1/06
4
Just didn't work for me...
It's rare that I don't like a game, but I just didn't really like this game. It wasn't awful to me, but I'm not going to lie, I was very disappointed with this. The game play wasn't Star Fox to me, and the story was so difficult to follow. Krystal was really OOC (Out Of Character) to me and I didn't understand why people had the Great Fox when they weren't with Fox. Like when you have to play as Star Wolf at a certain point, and for some reason, they have ROB and the Great Fox with them. WHY?! They aren't with Star Fox!
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<br />All in all, I just didn't understand the game at all. You can play it if you want, but in truth, I didn't care for it.
(member since 2011)
reviewed on 11/5/11
4
weaksauce
Pros:
<br />Characters have the classic starfox look, feel, and vocals.
<br />Gameplay appearance has the old starfox look.
<br />Rolling the ship by moving stylus back and forth was kind of fun.
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<br />Cons:
<br />Steering your ship is done by "drawing" on the DS with a stylus . Awkward and unnatural. I'd rather use the regular controls as I would if I was really flying a ship.
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<br />Targeting system and camera very weird, which made it time consuming to kill an enemy. The majority of the time was spent circling the enemy to try to target it.
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<br />Mapping an invasion plan was not in the tutorial. You draw a line on a map from your ship to the enemy area to determine where you want to travel and fight. Game doesn't tell you to do so, you just have to figure it out. While figuring it out, I used up some "moves" - and to begin with I was only allowed a total of, say, 4 or 5 moves. Also had difficulties figuring out how to get from the map to the gameplay (enemy encounters).
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<br />Time limits. (If you don't kill x number of enemies in 30 seconds, you run out of fuel). This was the real deal breaker. Due to the cheesy targeting system and camera, this was very annoying and kept kicking me out of my game saying I failed the mission.
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<br />Summary:
<br />I loved the old console version of Starfox. I would not recommend this game to players looking for the old Starfox to reminisce. I would also not recommend this to people new to Starfox because this game is lame and does not capture the essence of what Starfox should be.
(member since 2010)
reviewed on 3/4/11
9
thank you were back wherew we belong ....
What i mean by that is the airwing. I was a big fan of star fox 64 and the first on, on SNES. then it went to GC where the sucked the roots out of it. (see review on SF adeventures on GC.) It is mostly dogfighting like 64 but now they have a tatical startgy. so each charcter can move once a turn. running into and enenmy will start a battle, and you only have so mcuh fuel per chracter. So now your woundering will this work... YES! get perpared to play as almost every charcter from the star fox universe, Even peppys sister. the grphics pretty close to birdy of SF 64, so expect to be wowed. All planets include. killing a certin amount of enemys.each encounter. has a differnt amounts of enemys. the bases are what you should aim for. while they do not contain that many enemys it stops misslies and adds turns to the amount you can take. and on like SF 64 which had to endings but command has 8 i'm about to give a huge spoiler so leave if you do have not beatin the game.<br>(Fox and crystle get back together.) (spoilers end here)
(member since 2006)
reviewed on 10/25/06
8
Hail, Furries!
See more reviews at the smart-bombs website!<br><br>I allowed the clerk at my local game store to play the copy of Star Fox Command that was lodged in my DS. "Is it good?" he asked, "Like Starfox 64?"<br>Wow. Was 64 really the last good Starfox game?It's hard to say if Command is as good, because it's such a major departure from the series' norms. Part turn-based strategy, part dogfight, Command is a strange combination that works surprisingly well (chalk one up to "two great tastes taste great together"). You and the computer take turns moving units around the playing field. Flight paths are drawn with the stylus, and the "fog of war" can be removed by scrubbing it away. You have only a few turns to complete your objectives, so you must choose your paths wisely.<br>When one of your fighters engages an enemy squadron or base, play switches to dogfight mode. The stylus based control is fantastic for maneuvering your fighter, but bogs down other operations, like rolling. But even with great controls, I never felt like my actual piloting skills were being challenged, like in the classic rail levels of yesteryear. All skirmish stages are square and flat, with ugly, polygonal enemies peppered throughout. To win, you must destroy specific enemies. These fights aren't bad, just repetitive and a little slow, sometimes. Dogfights are dragged down by a timer that supposedly represents fuel, although apparently all fighters share the same tank. Timers were originally used in arcade games to extort money from patrons. It's time to get rid of them.<br>The sheer number of playable characters is amazing: get ready to play as every person who ever flew a ship in the Starfox universe, as well as several new ones. Each different character also has their own unique craft, and they're all pretty well balanced. There are also nine different endings, each interesting and blessed with some slick artwork.<br>Multiplayer is simple and fun, but it's a shame the strategic element wasn't included.
(member since 2006)
reviewed on 9/11/06
6
Plays well, but not the Star Fox I'm looking for
Nintendo did a great job of adapting the controls of the Arwing to the Nintendo DS, and I have to say that flying is pleasantly easy in Star Fox: Command. That said, I find the single player mode to be terribly disappointing. I really enjoyed the divergent paths of Star Fox 64, but Command includes too much divergence. I want every run through single player mode to culminate in an all-out assault on Venom. Also, every mission is in the free range mode featured in Star Fox 64. There are no linear levels, which was really disappointing, as I found the linear levels in Star Fox 64 to be the best, as they built dramatic tension well and gave you interesting things to fly circles around. While I haven't tried it, I expect this game is much better off sticking to multiplayer.
(member since 2005)
reviewed on 10/2/06
10
great
Anyone who rates this game less than a 9 is sorely mistaken. The first two star fox games were among the best of their respective generations. I still remember shooting out of the base in the opening sequence of the first game, and the many many hours spent in Star Fox 64's multiplayer, somersaulting and u-turning and wishing that the graphics and controls could live up to the potential of an excellent 3-D flying and dog fighting experience.<br><br>A decade later, Nintendo has finally delivered that game. At its core, the gameplay of Command is equivalent to that of the originals. The lack of on-rails missions is not the egregious diversion from the series's roots that the detractors claim. To the contrary, the 3-D plains are the logical progression of the formula. I can only guess that these same nay-sayers would be crying about the game's lack of progressiveness had the on-rails segments been retained.<br><br>Moreover, the core-collecting element breaths depth, breadth, and variety into the game. Much like New SMB, you can fly through it or savor it.<br><br>The strategy part of Command adds to this. You can choose how difficult you'd like the game to be by choosing how many items to pick up, which characters to send on which missions, how often you want to use missiles, etc. It isn't supposed to be a "strategy game" tacked on as an after-thought. It lets the player decide what kind of game Command will be.<br><br>And then there are the controls. Now, my first impression was that this is the closest I've been to playing a Wii game. Replace the stylus with the remote, and you're there. Barrel rolling feels like barrel rolling. Doing a sharp turn, well, you get the idea.<br><br>Add a decent story, perfectly terrible yet enjoyable dialogue, and the longest lasting appeal of any DS game, and you've got darn close to a 10.<br><br>If you still disagree, go pick up a That's So Raven game. You'll probably enjoy the heck out of it, since you clearly live in the bizarro universe.
(member since 2006)
reviewed on 9/7/06
6
Had great potential, but a slight disappointment.
I have always been a huge fan of the Star Fox games, especially the N64 version, I had to of beaten that game 50 times. When i found out this was coming out I was very excited, but I then became rather disappointed as I played.<br>The control thing was some what weird for about a couple of minutes, but then became very natural.<br><br>I guess the biggest disappointment is that this game doesn't feel like the Star Fox I was used to playing. The entire set up of the game is different. The most annoying part is the way missions are set up. You have a map and you use the styles to guide you, until you crash into an enemy target, and then you do a little mission in an outdoor arena type set up, and all of it is timed. It's just boring, it doesn't feel like the old star fox, in which you actually flew through a level and then venture of to the next planet. This is basic set up like Street Fighter, but only with flying, its lame.<br><br>The game play is ok and the wifi is alright, but even that will still lead to disappointment.<br>I'm not saying this game is bad, i'm just saying that based on what star fox was, don't get your hopes up, but I'd recommend that you at least give it a try, that's why you have Gamefly
(member since 2005)
reviewed on 9/17/06
4
Just say no to stylus action
This game has okay graphics and good sound, the ideas behind the game and missions are nice. but it falls completely short of being anything but worthless because of the idiotic stylus based controls system. You have to use the stylus on the stylus screen while watching the flight on the other screen and to do much of the special moves you have to look down and touch certain points on the screen. It's just another stylus min game. Why even put buttons on the DS?
(member since 2005)
reviewed on 9/6/06